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Castleville legends summer solstice
Castleville legends summer solstice




castleville legends summer solstice

I've unlocked the random prize-giving Gateway of Luck, I've found a new quest area with even more valuable loot inside, and the map is gradually changing from an untamed wilderness into a thriving and beautiful town of industry. When you eventually make a bit of progress the unlocked content does freshen things up a little. Of course, you could pay premium currency to purchase another building of the same type, but it's more likely that you'll just stop playing. Instead of having multiple Dairy Barns that each create one of the four wheels of cheese needed to complete a specific mission, or lining up four of the wheels to be made at a single Dairy Barn, you have to wait for each cheese to be made separately before requesting the next one. There's no way of queuing up several items in the creation process, and you're only allowed to purchase one building of each type with the soft currency. In the process I'm running out of space in my warehouse to keep hold of everything, but more importantly I'm running out of patience, since I need to wait for all of these smaller items to be created. I'm creating lots of oats, apples, wood, and so on, so that I can combine them to make an item worth a lot of money. Some of the items I need to complete objectives use a large number of more common items during the creation process.

castleville legends summer solstice

While the opening day with CastleVille Legends focused on busywork - keeping me playing by ensuring I was constantly watering my plots of land so that more crops would grow after relatively short periods of time - by the end of day three I'm struggling to make progress. Oh and I'm on the lookout for crystals too, as they contain heroes which - once freed - can be sent on adventures to find rare items and earn experience. This is raising my level, and will allow me to access new types of buildings and areas of the world.

castleville legends summer solstice

I'm completing achivements as much as I can in order to take advantage of the bonus experience points on offer for doing so. There are additional plots of land to buy as well. A little later into the game you can unlock a ship which transports goods to distant lands, and provides you more money per item sold.Īfter making a little coin for your hard work, you purchase new buildings and construct different types of farm land to produce an expanded selection of items. You water the apple trees nearby and collect the apples after waiting ten seconds, and then sell the apples at a market. You start with a small plot of land and a base for holding a total of 50 items. Read on to see whether my suspicions are correct. If I had to guess, I'd say I'm in for a week of lovely visuals, pleasant music, and familiar gameplay in which I farm crops, build buildings, and expand the amount of land I own.

#CASTLEVILLE LEGENDS SUMMER SOLSTICE SERIES#

Zynga is the own brand tin of baked beans in the video game world: sure, Heinz might have the prestige of being the original, but when you're shovelling down the own brand stuff can you really tell the difference?ĬastleVille Legends is the next instalment in the CastleVille series, a series that follows the 'Ville freemium-builder rulebook pretty closely. It's a company that makes totally decent, if completely uninspired, "homages" to other games, and in my experience they look good and play just fine. Zynga gets a lot of stick for its games, but I've never understood why. Click on the link to jump straight to day three or day seven. That's what the strange sub-headings are all about. This is a freemium game review, in which we give our impressions immediately after booting a game up, again after three days, and finally after seven days.






Castleville legends summer solstice